

Instead, the rest of the game uses point and click actions. You also no longer need to deal with the uncomfortable walking controls. The characters and environment actually have personality.

First off, the aforementioned 2D art style shows itself and it is a massive improvement. It’s a cool concept, but it is done poorly.Īll that being said, once you get past those first 60 seconds the format of the game changes drastically. That means missing out on grabbing that extra can of soup, or that precious gas mask, which can get you in trouble 20 minutes later. I know this is only 60 seconds of the game, but those seconds can set the pace for a playthrough that lasts over 30 minutes. It doesn’t help that there are items placed throughout the house that serve no purpose other than to get in your way when, frankly, the movement is enough to do that on its own. The movement is even worse – it feels less like you’re moving a person and more like you’re trying to drive a car that can’t get any traction.

Much of the game champions a wacky 2D art style that shows off a lot of character and makes things fun, but while gathering resources that style is replaced by 3D models that are just bland. The resource gathering portion of this game is cool to see and I really like the idea that you can choose which items and family members to grab, like Little Timmy. Want to win a 12 month Xbox Live Gold subscription? Enter now!
